2010年12月31日 星期五

利用Qt轉出bitmap點陣字

一般轉點陣字都是用win api
不過我來寫一個Qt的方式
觀念是一樣的
先將字畫出來,在擷取下來,轉成點陣圖
所以我的作法是
將字畫在QLabel上(注意,要將反鋸齒關掉)
在擷取成QPixmap
最後在轉成bitmap
void Widget::rasters()
{
    if(ui->lineEdit->text().isEmpty()){
        ui->textEdit->setText(ui->lineEdit->text());
        return;
    }
    QLabel label(ui->lineEdit->text());
    QFont font(ui->fontComboBox->currentText());
    font.setStyleStrategy(QFont::NoAntialias);
    font.setPixelSize(ui->comboBox->currentText().toInt());
    label.setFont(font);
    label.adjustSize();
    QPixmap pixmap = QPixmap::grabWidget(&label);
    QImage image = pixmap.toImage();
    QString text;
    for(int i=0; i<pixmap.height(); i++){
        for(int j=0; j<pixmap.width(); j++){
            QRgb rgb = image.pixel(j,i);
            if(128 > qGray(rgb)){
                text.append(QString::fromUtf8("■"));
            }else{
                text.append(QString::fromUtf8("□"));
            }
        }
        text.append("\n");
    }
    ui->textEdit->setText(text);
}

利用freetype轉出bitmap點陣字

rasters是利用freetype將特定字型文字轉成bitmap字串
bool rasters(const wchar_t texts[], Bitmap *bitmap)
{
    if(texts[0] == '\0') {
        return true;
    }

    FT_Library library;
    if (FT_Init_FreeType(&library)) {
        return false;
    }

    FT_Face face;
    if(FT_New_Face(library, "C:/WINDOWS/Fonts/MINGLIU.TTC", 0, &face)) {
        FT_Done_FreeType(library);
        return false;
    }

    int pixalWidth = 36;
    int pixalHeight = 36;
    if(FT_Set_Pixel_Sizes(face, pixalWidth, pixalHeight)) {
        FT_Done_Face(face);
        FT_Done_FreeType(library);
        return false;
    }

    FT_Select_Charmap(face, FT_ENCODING_UNICODE);
    for(int i=0; i<wcslen(texts); i++) {
        unsigned int ucode = texts[i];
        FT_UInt glyph_index = FT_Get_Char_Index(face, ucode);
        if(!glyph_index) {
            continue;
        }

        if (FT_Load_Glyph(face, glyph_index, FT_LOAD_DEFAULT)) {
            continue;
        }
        if (face->glyph->format != FT_GLYPH_FORMAT_BITMAP) {
            if (FT_Render_Glyph(face->glyph, FT_RENDER_MODE_MONO)) {
                continue;
            }
        }

        Bitmap font = {    face->glyph->bitmap_left,
                        face->glyph->bitmap_top - face->glyph->bitmap.rows,
                        face->glyph->bitmap.width,
                        face->glyph->bitmap.rows,
                        face->glyph->bitmap.pitch,
                        face->glyph->bitmap.buffer
                      };
        combinetext(bitmap, &font);
    }

    FT_Done_Face(face);
    FT_Done_FreeType(library);

    return true;
}

將二個bitmap合成一個bitmap(印出bitmap字串)

之前有寫一個印出bitmap字的程式
現在將這個功能擴充成印出bitmap字串
void combinetext(Bitmap *bitmap, Bitmap *font)
{
    int x1 = bitmap->x;
    int y1 = bitmap->y;
    unsigned int width1 = bitmap->width;
    unsigned int height1 = bitmap->height;
    unsigned int pitch1 = bitmap->pitch;
    unsigned char* data1 = bitmap->data;

    int x2 = x1 + width1 + font->x;
    int y2 = font->y;
    unsigned int width2 = font->width;
    unsigned int height2 = font->height;
    unsigned int pitch2 = font->pitch;
    unsigned char* data2 = font->data;

    int x3 = x1;
    if(x1 > x2) {
        x3 = x2;
    }
    unsigned int width3 = width1 + font->x + width2;
    int y3 = y1;
    unsigned int height3 = height1;
    if(y1 > y2) {
        y3 = y2;
        height3 += (y1 - y2);
    }
    if(y1+height1 < y2+height2) {
        height3 += (y2+height2) - (y1+height1);
    }
    unsigned int pitch3 = width3/8;
    if(width3 % 8 != 0) {
        pitch3 += 1;
    }

    int size3 = pitch3 * height3;
    unsigned char *data3 = calloc(size3, sizeof(unsigned char));
    int shiftX1 = 0;
    int shiftY1 = (height3+y3) - (height1+y1);
    for(int j=0; j<height1; j++) {
        int nj = j+shiftY1;
        for(int i=0; i<pitch1; i++) {
            int n = shiftX1/8+i+nj*pitch3;
            unsigned char data = data1[i+j*pitch1];
            int shift = shiftX1%8;
            if(shift == 0) {
                data3[n] |= data;
            } else {
                data3[n] |= (0x7f & data>>shift);
                data3[n+1] |= data<<(8-shift);
            }
        }
    }
    int shiftX2 = x2-x3;
    int shiftY2 = (height3+y3) - (height2+y2);
    for(int j=0; j<height2; j++) {
        int nj = j+shiftY2;
        for(int i=0; i<pitch2; i++) {
            int n = shiftX2/8+i+nj*pitch3;
            unsigned char data = data2[i+j*pitch2];
            int shift = shiftX2%8;
            if(shift == 0) {
                data3[n] |= data;
            } else {
                data3[n] |= (0x7f & data>>shift);
                data3[n+1] |= data<<(8-shift);
            }
        }
    }
    free(bitmap->data);

    bitmap->x = x3;
    bitmap->y = y3;
    bitmap->width = width3;
    bitmap->height = height3;
    bitmap->pitch = pitch3;
    bitmap->data = data3;
}